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hub / github.com/dfranx/ShaderDebugger / ClearImmediate

Method ClearImmediate

src/HLSLCompiler.cpp:439–442  ·  view source on GitHub ↗

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437 return res;
438 }
439 void HLSLCompiler::ClearImmediate()
440 {
441
442 }
443 void HLSLCompiler::AddImmediateGlobalDefinition(Variable var)
444 {
445 M4::HLSLType baseType(M4::HLSLParser::GetTypeFromString(var.Type));

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected