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hub / github.com/dfranx/ShaderDebugger / translateUnaryBitNot

Method translateUnaryBitNot

src/GLSLCompiler.cpp:568–571  ·  view source on GitHub ↗

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566 }
567
568 void GLSLCompiler::translateUnaryBitNot(glsl::astUnaryBitNotExpression *expression) {
569 translateExpression(expression->operand);
570 m_gen.Function.BitNot();
571 }
572
573 void GLSLCompiler::translateUnaryLogicalNot(glsl::astUnaryLogicalNotExpression *expression) {
574 translateExpression(expression->operand);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected