MCPcopy Create free account
hub / github.com/dfranx/ShaderDebugger / translateUIntConstant

Method translateUIntConstant

src/GLSLCompiler.cpp:155–157  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

153 }
154
155 void GLSLCompiler::translateUIntConstant(glsl::astUIntConstant *expression) {
156 m_gen.Function.PushStack((int)expression->value);
157 }
158
159 void GLSLCompiler::translateFloatConstant(glsl::astFloatConstant *expression) {
160 m_gen.Function.PushStack((float)expression->value);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected