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hub / github.com/dfranx/ShaderDebugger / translatePrecision

Method translatePrecision

src/GLSLCompiler.cpp:207–214  ·  view source on GitHub ↗

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205 }
206
207 void GLSLCompiler::translatePrecision(int precision) {
208 // TODO
209 switch (precision) {
210 case glsl::kLowp: break;
211 case glsl::kMediump: break;
212 case glsl::kHighp: break;
213 }
214 }
215
216 void GLSLCompiler::translateGlobalVariable(glsl::astGlobalVariable *variable) {
217 m_globals.push_back(Variable());

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected