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hub / github.com/dfranx/ShaderDebugger / translateMemory

Method translateMemory

src/GLSLCompiler.cpp:198–205  ·  view source on GitHub ↗

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196 }
197
198 void GLSLCompiler::translateMemory(int memory) {
199 // TODO
200 if (memory & glsl::kCoherent) {}
201 if (memory & glsl::kVolatile) {}
202 if (memory & glsl::kRestrict) {}
203 if (memory & glsl::kReadOnly) {}
204 if (memory & glsl::kWriteOnly) {}
205 }
206
207 void GLSLCompiler::translatePrecision(int precision) {
208 // TODO

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected