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hub / github.com/dfranx/ShaderDebugger / ClearImmediate

Method ClearImmediate

src/GLSLCompiler.cpp:100–103  ·  view source on GitHub ↗

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98 }
99
100 void GLSLCompiler::ClearImmediate()
101 {
102
103 }
104 void GLSLCompiler::AddImmediateGlobalDefinition(Variable var)
105 {
106 for (size_t i = 0; i < sizeof(kTypes) / sizeof(kTypes[0]); i++) {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected