| 297 | return bv_variable_create_float(0.0f); |
| 298 | } |
| 299 | bv_variable lib_hlsl_asuint(bv_program* prog, u8 count, bv_variable* args) |
| 300 | { |
| 301 | /* asuint(genType) */ |
| 302 | if (count == 1) { |
| 303 | if (args[0].type == bv_type_object) { |
| 304 | bv_object* vec = bv_variable_get_object(args[0]); |
| 305 | |
| 306 | bv_variable ret = Common::create_vec(prog, bv_type_uint, vec->type->props.name_count); |
| 307 | bv_object* retObj = bv_variable_get_object(ret); |
| 308 | |
| 309 | glm::uvec4 vecData(0); |
| 310 | if (vec->prop->type == bv_type_float) |
| 311 | vecData = glm::floatBitsToUint(sd::AsVector<4, float>(args[0])); |
| 312 | else vecData = sd::AsVector<4, unsigned int>(args[0]); |
| 313 | |
| 314 | for (u16 i = 0; i < retObj->type->props.name_count; i++) |
| 315 | retObj->prop[i] = bv_variable_create_uint(vecData[i]); |
| 316 | |
| 317 | return ret; |
| 318 | } |
| 319 | // asuint(scalar) |
| 320 | else if (args[0].type == bv_type_float) |
| 321 | return bv_variable_create_uint(glm::floatBitsToUint(bv_variable_get_float(args[0]))); |
| 322 | else |
| 323 | return bv_variable_cast(bv_type_uint, args[0]); |
| 324 | } |
| 325 | |
| 326 | return bv_variable_create_void(); |
| 327 | } |
| 328 | bv_variable lib_hlsl_asfloat(bv_program* prog, u8 count, bv_variable* args) |
| 329 | { |
| 330 | /* asfloat(genIType) */ |
nothing calls this directly
no test coverage detected