| 111 | return ret; |
| 112 | } |
| 113 | glm::vec3 noise3(glm::vec4 pos) |
| 114 | { |
| 115 | glm::vec3 ret(0.0f); |
| 116 | |
| 117 | lib_glsl_noiseGenerator.SetNoiseType(FastNoise::NoiseType::WhiteNoise); |
| 118 | lib_glsl_noiseGenerator.SetSeed(40000); |
| 119 | ret.x = lib_glsl_noiseGenerator.GetWhiteNoise(pos.x, pos.y, pos.z, pos.w); |
| 120 | lib_glsl_noiseGenerator.SetSeed(41000); |
| 121 | ret.y = lib_glsl_noiseGenerator.GetWhiteNoise(pos.x, pos.y, pos.z, pos.w); |
| 122 | lib_glsl_noiseGenerator.SetSeed(42000); |
| 123 | ret.z = lib_glsl_noiseGenerator.GetWhiteNoise(pos.x, pos.y, pos.z, pos.w); |
| 124 | |
| 125 | return ret; |
| 126 | } |
| 127 | glm::vec4 noise4(glm::vec4 pos) |
| 128 | { |
| 129 | glm::vec4 ret(0.0f); |