| 99 | return lib_glsl_noiseGenerator.GetWhiteNoise(pos.x, pos.y, pos.z, pos.w); |
| 100 | } |
| 101 | glm::vec2 noise2(glm::vec4 pos) |
| 102 | { |
| 103 | glm::vec2 ret(0.0f); |
| 104 | |
| 105 | lib_glsl_noiseGenerator.SetNoiseType(FastNoise::NoiseType::WhiteNoise); |
| 106 | lib_glsl_noiseGenerator.SetSeed(40000); |
| 107 | ret.x = lib_glsl_noiseGenerator.GetWhiteNoise(pos.x, pos.y, pos.z, pos.w); |
| 108 | lib_glsl_noiseGenerator.SetSeed(41000); |
| 109 | ret.y = lib_glsl_noiseGenerator.GetWhiteNoise(pos.x, pos.y, pos.z, pos.w); |
| 110 | |
| 111 | return ret; |
| 112 | } |
| 113 | glm::vec3 noise3(glm::vec4 pos) |
| 114 | { |
| 115 | glm::vec3 ret(0.0f); |