| 237 | return bv_variable_create_float(0.0f); |
| 238 | } |
| 239 | bv_variable lib_glsl_mod(bv_program* prog, u8 count, bv_variable* args) |
| 240 | { |
| 241 | /* mod(genType, genType), mod(genType, float), also for genDType */ |
| 242 | if (count == 2) { |
| 243 | if (args[0].type == bv_type_object) { |
| 244 | bv_object* vec = bv_variable_get_object(args[0]); |
| 245 | |
| 246 | // using: genType, float, genDType, double |
| 247 | glm::vec4 x = sd::AsVector<4, float>(args[0]); |
| 248 | glm::vec4 y(0.0f); |
| 249 | |
| 250 | // get y |
| 251 | if (args[1].type == bv_type_object) |
| 252 | y = sd::AsVector<4, float>(args[1]); |
| 253 | else |
| 254 | y = glm::vec4(bv_variable_get_float(bv_variable_cast(bv_type_float, args[1]))); |
| 255 | |
| 256 | glm::vec4 vecData = glm::mod(x, y); |
| 257 | |
| 258 | bv_variable ret = Common::create_vec(prog, bv_type_float, vec->type->props.name_count); |
| 259 | bv_object* retObj = bv_variable_get_object(ret); |
| 260 | |
| 261 | for (u16 i = 0; i < retObj->type->props.name_count; i++) |
| 262 | retObj->prop[i] = bv_variable_create_float(vecData[i]); |
| 263 | |
| 264 | return ret; |
| 265 | } |
| 266 | |
| 267 | // mod(float, float) |
| 268 | else if (args[0].type == bv_type_float) { |
| 269 | float x = bv_variable_get_float(bv_variable_cast(bv_type_float, args[0])); |
| 270 | float y = bv_variable_get_float(bv_variable_cast(bv_type_float, args[1])); |
| 271 | |
| 272 | return bv_variable_create_float(glm::mod(x, y)); |
| 273 | } |
| 274 | } |
| 275 | |
| 276 | return bv_variable_create_float(0.0f); |
| 277 | } |
| 278 | bv_variable lib_glsl_noise1(bv_program* prog, u8 count, bv_variable* args) |
| 279 | { |
| 280 | /* noise1(genType) */ |
nothing calls this directly
no test coverage detected