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hub / github.com/dfranx/ShaderDebugger / lib_common_sin

Function lib_common_sin

src/CommonLibrary.cpp:964–985  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

962 return bv_variable_create_float(0.0f);
963 }
964 bv_variable lib_common_sin(bv_program* prog, u8 count, bv_variable* args)
965 {
966 /* sin(genType) */
967 if (count == 1) {
968 if (args[0].type == bv_type_object) { // sin(vec3), ...
969 bv_object* vec = bv_variable_get_object(args[0]);
970 glm::vec4 vecData = glm::sin(sd::AsVector<4, float>(args[0]));
971
972 bv_variable ret = Common::create_vec(prog, bv_type_float, vec->type->props.name_count);
973 bv_object* retObj = bv_variable_get_object(ret);
974
975 for (u16 i = 0; i < retObj->type->props.name_count; i++)
976 retObj->prop[i] = bv_variable_create_float(vecData[i]);
977
978 return ret;
979 }
980 else
981 return bv_variable_create_float(glm::sin(bv_variable_get_float(bv_variable_cast(bv_type_float, args[0]))));
982 }
983
984 return bv_variable_create_float(0.0f);
985 }
986 bv_variable lib_common_sinh(bv_program* prog, u8 count, bv_variable* args)
987 {
988 /* sinh(genType) */

Callers

nothing calls this directly

Calls 1

create_vecFunction · 0.85

Tested by

no test coverage detected