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hub / github.com/dfranx/ShaderDebugger / lib_common_ldexp

Function lib_common_ldexp

src/CommonLibrary.cpp:2694–2728  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2692 return bv_variable_create_float(0.0f);
2693 }
2694 bv_variable lib_common_ldexp(bv_program* prog, u8 count, bv_variable* args)
2695 {
2696 /* ldexp(genType, genIType), ldexp(float, int), also for genDType */
2697 if (count == 2) {
2698 if (args[0].type == bv_type_object) {
2699 bv_object* vec = bv_variable_get_object(args[0]);
2700
2701 // using: genType, float, genDType, double
2702 glm::vec4 x = sd::AsVector<4, float>(args[0]);
2703 glm::ivec4 exp = sd::AsVector<4, int>(args[1]);
2704
2705 glm::vec4 resData = glm::ldexp(x, exp);
2706
2707 // return value
2708 bv_variable ret = Common::create_vec(prog, bv_type_float, vec->type->props.name_count);
2709 bv_object* retObj = bv_variable_get_object(ret);
2710 for (u16 i = 0; i < retObj->type->props.name_count; i++)
2711 retObj->prop[i] = bv_variable_create_float(resData[i]);
2712
2713 return ret;
2714 }
2715
2716 // ldexp(float, int)
2717 else {
2718 float x = bv_variable_get_float(bv_variable_cast(bv_type_float, args[0]));
2719 int exp = bv_variable_get_int(bv_variable_cast(bv_type_int, args[1]));
2720
2721 float res = glm::ldexp(x, exp);
2722
2723 return bv_variable_create_float(res);
2724 }
2725 }
2726
2727 return bv_variable_create_float(0.0f);
2728 }
2729
2730 /* helper functions to create vector & matrix definitions */
2731 bv_object_info* lib_add_vec(bv_library* lib, const char* name, u8 comp, u8 logNot)

Callers

nothing calls this directly

Calls 1

create_vecFunction · 0.85

Tested by

no test coverage detected