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hub / github.com/dfranx/ShaderDebugger / lib_common_exp2

Function lib_common_exp2

src/CommonLibrary.cpp:1389–1410  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1387 return bv_variable_create_float(0.0f);
1388 }
1389 bv_variable lib_common_exp2(bv_program* prog, u8 count, bv_variable* args)
1390 {
1391 /* exp2(genType) */
1392 if (count == 1) {
1393 if (args[0].type == bv_type_object) { // exp2(vec3), ...
1394 bv_object* vec = bv_variable_get_object(args[0]);
1395 glm::vec4 vecData = glm::exp2(sd::AsVector<4, float>(args[0]));
1396
1397 bv_variable ret = Common::create_vec(prog, bv_type_float, vec->type->props.name_count);
1398 bv_object* retObj = bv_variable_get_object(ret);
1399
1400 for (u16 i = 0; i < retObj->type->props.name_count; i++)
1401 retObj->prop[i] = bv_variable_create_float(vecData[i]);
1402
1403 return ret;
1404 }
1405 else // exp2(scalar)
1406 return bv_variable_create_float(glm::exp2(bv_variable_get_float(bv_variable_cast(bv_type_float, args[0]))));
1407 }
1408
1409 return bv_variable_create_float(0.0f);
1410 }
1411 bv_variable lib_common_floor(bv_program* prog, u8 count, bv_variable* args)
1412 {
1413 /* floor(genType) */

Callers

nothing calls this directly

Calls 1

create_vecFunction · 0.85

Tested by

no test coverage detected