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hub / github.com/dfranx/ShaderDebugger / lib_common_dFdx

Function lib_common_dFdx

src/CommonLibrary.cpp:1282–1301  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1280 return bv_variable_create_float(0.0f); // floor() must have 1 argument!
1281 }
1282 bv_variable lib_common_dFdx(bv_program* prog, u8 count, bv_variable* args)
1283 {
1284 /* TODO */
1285
1286 // IMPLEMENTATION IDEA: prog->user_data is pointer to sd::ShaderDebugger, maybe call dbg->Execute()
1287 // 2x2 (the block of fragments) and just shift gl_FragCoord.xy since we know
1288 // that the user is running GLSL code.
1289 // --OR--: add a property to ShaderDebugger: glm::vec4 FragmentBlock[4] which then can be used here
1290 // and user can fill the data however he wants to
1291
1292 /* dFdx(genType) */
1293 if (count == 1) {
1294 if (args[0].type == bv_type_object) { // dFdx(vec3), ...
1295 bv_object* vec = bv_variable_get_object(args[0]);
1296 return Common::create_vec(prog, bv_type_float, vec->type->props.name_count);
1297 }
1298 else {} // dFdx(scalar)
1299 }
1300 return bv_variable_create_float(0.0f);
1301 }
1302 bv_variable lib_common_dFdy(bv_program* prog, u8 count, bv_variable* args)
1303 {
1304 /* TODO */

Callers

nothing calls this directly

Calls 1

create_vecFunction · 0.85

Tested by

no test coverage detected