| 12 | namespace Common |
| 13 | { |
| 14 | bv_variable Discard(bv_program* prog, u8 count, bv_variable* args) |
| 15 | { |
| 16 | ShaderDebugger* dbgr = (ShaderDebugger*)prog->user_data; |
| 17 | dbgr->SetDiscarded(true); |
| 18 | return bv_variable_create_void(); |
| 19 | } |
| 20 | |
| 21 | bool isGLSL(bv_program* prog) |
| 22 | { |
nothing calls this directly
no test coverage detected