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hub / github.com/dfranx/SHADERed / GetPluginEditorPath

Method GetPluginEditorPath

src/SHADERed/UI/CodeEditorUI.cpp:1344–1351  ·  view source on GitHub ↗

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1342 return PluginShaderEditor();
1343 }
1344 std::string CodeEditorUI::GetPluginEditorPath(const PluginShaderEditor& editor)
1345 {
1346 for (int i = 0; i < m_pluginEditor.size(); i++)
1347 if (m_pluginEditor[i].ID == editor.ID && m_pluginEditor[i].LanguageID == editor.LanguageID &&
1348 m_pluginEditor[i].Plugin == editor.Plugin)
1349 return m_paths[i];
1350 return "";
1351 }
1352
1353 void CodeEditorUI::CloseAll(PipelineItem* item)
1354 {

Callers 1

StartDebuggingMethod · 0.80

Calls 1

sizeMethod · 0.45

Tested by 1

StartDebuggingMethod · 0.64