| 339 | } |
| 340 | |
| 341 | bool EventQueue::hasTimerExpired(Event &event) |
| 342 | { |
| 343 | // return true if there's a timer in the timer priority queue that |
| 344 | // has expired. if returning true then fill in event appropriately |
| 345 | // and reset and reinsert the timer. |
| 346 | if (m_timerQueue.empty()) { |
| 347 | return false; |
| 348 | } |
| 349 | |
| 350 | // get time elapsed since last check |
| 351 | const double time = m_time.getTime(); |
| 352 | m_time.reset(); |
| 353 | |
| 354 | // countdown elapsed time |
| 355 | for (auto index = m_timerQueue.begin(); index != m_timerQueue.end(); ++index) { |
| 356 | (*index) -= time; |
| 357 | } |
| 358 | |
| 359 | // done if no timers are expired |
| 360 | if (m_timerQueue.top() > 0.0) { |
| 361 | return false; |
| 362 | } |
| 363 | |
| 364 | // remove timer from queue |
| 365 | Timer timer = m_timerQueue.top(); |
| 366 | m_timerQueue.pop(); |
| 367 | |
| 368 | // prepare event and reset the timer's clock |
| 369 | timer.fillEvent(m_timerEvent); |
| 370 | event = Event(EventTypes::Timer, timer.getTarget(), &m_timerEvent); |
| 371 | timer.reset(); |
| 372 | |
| 373 | // reinsert timer into queue if it's not a one-shot |
| 374 | if (!timer.isOneShot()) { |
| 375 | m_timerQueue.push(timer); |
| 376 | } |
| 377 | |
| 378 | return true; |
| 379 | } |
| 380 | |
| 381 | double EventQueue::getNextTimerTimeout() const |
| 382 | { |