| 50 | } |
| 51 | |
| 52 | void ResizableDialog::UpdateControls(int iWidth, int iHeight) |
| 53 | { |
| 54 | HWND hCtrl; |
| 55 | RECT rc; |
| 56 | |
| 57 | for (const auto &control : m_ControlList) |
| 58 | { |
| 59 | hCtrl = GetDlgItem(m_hDlg, control.iID); |
| 60 | GetWindowRect(hCtrl, &rc); |
| 61 | MapWindowPoints( |
| 62 | HWND_DESKTOP, m_hDlg, reinterpret_cast<LPPOINT>(&rc), sizeof(RECT) / sizeof(POINT)); |
| 63 | |
| 64 | /* Update the size/position of each of the controls. |
| 65 | Both resizes and movements rely on the fact that two |
| 66 | of the edges on a control will always be at a fixed |
| 67 | distance from the right/bottom edges of the dialog. */ |
| 68 | switch (control.Type) |
| 69 | { |
| 70 | case TYPE_MOVE: |
| 71 | switch (control.Constraint) |
| 72 | { |
| 73 | case CONSTRAINT_NONE: |
| 74 | SetWindowPos(hCtrl, NULL, iWidth - control.iWidthDelta, |
| 75 | iHeight - control.iHeightDelta, 0, 0, SWP_NOSIZE | SWP_NOZORDER); |
| 76 | break; |
| 77 | |
| 78 | case CONSTRAINT_X: |
| 79 | SetWindowPos(hCtrl, NULL, iWidth - control.iWidthDelta, rc.top, 0, 0, |
| 80 | SWP_NOSIZE | SWP_NOZORDER); |
| 81 | break; |
| 82 | |
| 83 | case CONSTRAINT_Y: |
| 84 | SetWindowPos(hCtrl, NULL, rc.left, iHeight - control.iHeightDelta, 0, 0, |
| 85 | SWP_NOSIZE | SWP_NOZORDER); |
| 86 | break; |
| 87 | } |
| 88 | break; |
| 89 | |
| 90 | case TYPE_RESIZE: |
| 91 | switch (control.Constraint) |
| 92 | { |
| 93 | case CONSTRAINT_NONE: |
| 94 | SetWindowPos(hCtrl, NULL, 0, 0, iWidth - control.iWidthDelta - rc.left, |
| 95 | iHeight - control.iHeightDelta - rc.top, SWP_NOMOVE | SWP_NOZORDER); |
| 96 | break; |
| 97 | |
| 98 | case CONSTRAINT_X: |
| 99 | SetWindowPos(hCtrl, NULL, 0, 0, iWidth - control.iWidthDelta - rc.left, |
| 100 | rc.bottom - rc.top, SWP_NOMOVE | SWP_NOZORDER); |
| 101 | break; |
| 102 | |
| 103 | case CONSTRAINT_Y: |
| 104 | SetWindowPos(hCtrl, NULL, 0, 0, rc.right - rc.left, |
| 105 | iHeight - control.iHeightDelta - rc.top, SWP_NOMOVE | SWP_NOZORDER); |
| 106 | break; |
| 107 | } |
| 108 | break; |
| 109 | } |