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hub / github.com/demoth/jake2 / initializeServerCvars

Method initializeServerCvars

server/src/main/java/jake2/server/SV_MAIN.java:1066–1100  ·  view source on GitHub ↗
()

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1064 }
1065
1066 private boolean initializeServerCvars() {
1067 // get any latched variable changes (maxclients, etc)
1068 Cvar.getInstance().updateLatchedVars();
1069
1070 if (Cvar.getInstance().VariableValue("coop") != 0 && Cvar.getInstance().VariableValue("deathmatch") != 0) {
1071 Com.Printf("Deathmatch and Coop both set, disabling Coop\n");
1072 Cvar.getInstance().FullSet("coop", "0", Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1073 }
1074
1075 // dedicated servers are can't be single player and are usually DM
1076 // so unless they explicity set coop, force it to deathmatch
1077 if (Cvar.getInstance().Get("dedicated", "0", 0).value != 0) {
1078 if (0 == Cvar.getInstance().VariableValue("coop"))
1079 Cvar.getInstance().FullSet("deathmatch", "1", Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1080 }
1081
1082
1083 // set max clients based on game mode
1084 final cvar_t maxclients = Cvar.getInstance().Get("maxclients", "1", Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1085
1086 if (Cvar.getInstance().VariableValue("deathmatch") != 0) {
1087 if (maxclients.value <= 1)
1088 Cvar.getInstance().FullSet("maxclients", "8", Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1089 else if (maxclients.value > Defines.MAX_CLIENTS)
1090 Cvar.getInstance().FullSet("maxclients", "" + Defines.MAX_CLIENTS, Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1091 } else if (Cvar.getInstance().VariableValue("coop") != 0) {
1092 if (maxclients.value <= 1 || maxclients.value > 4)
1093 Cvar.getInstance().FullSet("maxclients", "4", Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1094
1095 } else {
1096 // non-deathmatch, non-coop is one player
1097 Cvar.getInstance().FullSet("maxclients", "1", Defines.CVAR_SERVERINFO | Defines.CVAR_LATCH);
1098 }
1099 return maxclients.value > 1;
1100 }
1101
1102 /**
1103 * Find and create an instance of the game subsystem

Callers 1

SV_Map_fMethod · 0.95

Calls 6

getInstanceMethod · 0.95
PrintfMethod · 0.95
updateLatchedVarsMethod · 0.80
VariableValueMethod · 0.80
FullSetMethod · 0.80
GetMethod · 0.80

Tested by

no test coverage detected