SV_PrepWorldFrame This has to be done before the world logic, because player processing happens outside RunWorldFrame.
(GameExports gameExports)
| 445 | * happens outside RunWorldFrame. |
| 446 | */ |
| 447 | private static void clearEntityStateEvents(GameExports gameExports) { |
| 448 | for (int i = 0; i < gameExports.getNumEdicts(); i++) { |
| 449 | // events only last for a single message |
| 450 | gameExports.getEdict(i).s.event = 0; |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | /** |
| 455 | * SV_Frame. |
no test coverage detected