Snaps the origin of the player move to 0.125 grid.
()
| 951 | * Snaps the origin of the player move to 0.125 grid. |
| 952 | */ |
| 953 | public static void PM_InitialSnapPosition() { |
| 954 | int x, y, z; |
| 955 | short base[] = { 0, 0, 0 }; |
| 956 | |
| 957 | Math3D.VectorCopy(pm.s.origin, base); |
| 958 | |
| 959 | for (z = 0; z < 3; z++) { |
| 960 | pm.s.origin[2] = (short) (base[2] + offset[z]); |
| 961 | for (y = 0; y < 3; y++) { |
| 962 | pm.s.origin[1] = (short) (base[1] + offset[y]); |
| 963 | for (x = 0; x < 3; x++) { |
| 964 | pm.s.origin[0] = (short) (base[0] + offset[x]); |
| 965 | if (PM_GoodPosition()) { |
| 966 | pml.origin[0] = pm.s.origin[0] * 0.125f; |
| 967 | pml.origin[1] = pm.s.origin[1] * 0.125f; |
| 968 | pml.origin[2] = pm.s.origin[2] * 0.125f; |
| 969 | Math3D.VectorCopy(pm.s.origin, |
| 970 | pml.previous_origin); |
| 971 | return; |
| 972 | } |
| 973 | } |
| 974 | } |
| 975 | } |
| 976 | |
| 977 | Com.DPrintf("Bad InitialSnapPosition\n"); |
| 978 | } |
| 979 | |
| 980 | /** |
| 981 | * PM_ClampAngles. |
no test coverage detected