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hub / github.com/demoth/jake2 / PM_ClipVelocity

Method PM_ClipVelocity

qcommon/src/main/java/jake2/qcommon/PMove.java:95–109  ·  view source on GitHub ↗

Slide off of the impacting object returns the blocked flags (1 = floor, 2 = step / wall)

(float[] in, float[] normal, float[] out, float overbounce)

Source from the content-addressed store, hash-verified

93 * Slide off of the impacting object returns the blocked flags (1 = floor, 2 = step / wall)
94 */
95 public static void PM_ClipVelocity(float[] in, float[] normal, float[] out, float overbounce) {
96 float backoff;
97 float change;
98 int i;
99
100 backoff = Math3D.DotProduct(in, normal) * overbounce;
101
102 for (i = 0; i < 3; i++) {
103 change = normal[i] * backoff;
104 out[i] = in[i] - change;
105 if (out[i] > -Defines.MOVE_STOP_EPSILON
106 && out[i] < Defines.MOVE_STOP_EPSILON)
107 out[i] = 0;
108 }
109 }
110
111 /**
112 * SV_FlyMove

Callers 1

PM_StepSlideMove_Method · 0.95

Calls 1

DotProductMethod · 0.95

Tested by

no test coverage detected