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hub / github.com/demoth/jake2 / PM_Accelerate

Method PM_Accelerate

qcommon/src/main/java/jake2/qcommon/PMove.java:332–347  ·  view source on GitHub ↗

Handles user intended acceleration.

(float[] wishdir, float wishspeed,
            float accel)

Source from the content-addressed store, hash-verified

330 * Handles user intended acceleration.
331 */
332 public static void PM_Accelerate(float[] wishdir, float wishspeed,
333 float accel) {
334 int i;
335 float addspeed, accelspeed, currentspeed;
336
337 currentspeed = Math3D.DotProduct(pml.velocity, wishdir);
338 addspeed = wishspeed - currentspeed;
339 if (addspeed <= 0)
340 return;
341 accelspeed = accel * pml.frametime * wishspeed;
342 if (accelspeed > addspeed)
343 accelspeed = addspeed;
344
345 for (i = 0; i < 3; i++)
346 pml.velocity[i] += accelspeed * wishdir[i];
347 }
348
349 /**
350 * PM_AirAccelerate.

Callers 2

PM_WaterMoveMethod · 0.95
PM_AirMoveMethod · 0.95

Calls 1

DotProductMethod · 0.95

Tested by

no test coverage detected