(GameExportsImpl gameExports)
| 1016 | * Called by worldspawn =============== |
| 1017 | */ |
| 1018 | public static void SetItemNames(GameExportsImpl gameExports) { |
| 1019 | |
| 1020 | for (GameItem it : gameExports.items) { |
| 1021 | gameExports.gameImports.configstring(Defines.CS_ITEMS + it.index, it.pickup_name); |
| 1022 | } |
| 1023 | |
| 1024 | gameExports.jacket_armor_index = FindItem("Jacket Armor", gameExports).index; |
| 1025 | gameExports.combat_armor_index = FindItem("Combat Armor", gameExports).index; |
| 1026 | gameExports.body_armor_index = FindItem("Body Armor", gameExports).index; |
| 1027 | gameExports.power_screen_index = FindItem("Power Screen", gameExports).index; |
| 1028 | gameExports.power_shield_index = FindItem("Power Shield", gameExports).index; |
| 1029 | } |
| 1030 | |
| 1031 | public static void SelectNextItem(SubgameEntity ent, int itflags, GameExportsImpl gameExports) { |
| 1032 |
no test coverage detected