Clears the game client structure.
()
| 135 | |
| 136 | /** Clears the game client structure. */ |
| 137 | public void clear() |
| 138 | { |
| 139 | setPing(0); |
| 140 | |
| 141 | pers = new client_persistant_t(); |
| 142 | resp = new client_respawn_t(); |
| 143 | old_pmove = new pmove_state_t(); |
| 144 | |
| 145 | showscores = false; // set layout stat |
| 146 | showinventory = false; // set layout stat |
| 147 | showhelp = false; |
| 148 | showhelpicon = false; |
| 149 | |
| 150 | ammo_index = 0; |
| 151 | |
| 152 | buttons = oldbuttons = latched_buttons = 0; |
| 153 | weapon_thunk = false; |
| 154 | newweapon = null; |
| 155 | damage_armor = 0; |
| 156 | damage_parmor = 0; |
| 157 | damage_blood = 0; |
| 158 | damage_knockback = 0; |
| 159 | |
| 160 | killer_yaw = 0; |
| 161 | damage_from = new float[3]; |
| 162 | weaponstate = WeaponStates.WEAPON_READY; |
| 163 | kick_angles = new float[3]; |
| 164 | kick_origin = new float[3]; |
| 165 | v_dmg_roll = v_dmg_pitch = v_dmg_time = 0; |
| 166 | fall_time = fall_value = 0; |
| 167 | damage_alpha = 0; |
| 168 | bonus_alpha = 0; |
| 169 | damage_blend = new float[3]; |
| 170 | v_angle = new float[3]; |
| 171 | bobtime = 0; |
| 172 | |
| 173 | oldviewangles = new float[3]; |
| 174 | |
| 175 | oldvelocity = new float[3]; |
| 176 | |
| 177 | next_drown_time = 0; |
| 178 | |
| 179 | old_waterlevel = 0; |
| 180 | |
| 181 | breather_sound = 0; |
| 182 | machinegun_shots = 0; |
| 183 | |
| 184 | anim_end = 0; |
| 185 | anim_priority = 0; |
| 186 | anim_duck = false; |
| 187 | anim_run = false; |
| 188 | |
| 189 | // powerup timers |
| 190 | quad_framenum = 0; |
| 191 | invincible_framenum = 0; |
| 192 | breather_framenum = 0; |
| 193 | enviro_framenum = 0; |
| 194 |
no test coverage detected