SV_CalcRoll.
(float[] angles, float[] velocity)
| 82 | * SV_CalcRoll. |
| 83 | */ |
| 84 | private float SV_CalcRoll(float[] angles, float[] velocity) { |
| 85 | float sign; |
| 86 | float side; |
| 87 | float value; |
| 88 | |
| 89 | side = Math3D.DotProduct(velocity, right); |
| 90 | sign = side < 0 ? -1 : 1; |
| 91 | side = Math.abs(side); |
| 92 | |
| 93 | value = sv_rollangle.value; |
| 94 | |
| 95 | if (side < sv_rollspeed.value) |
| 96 | side = side * value / sv_rollspeed.value; |
| 97 | else |
| 98 | side = value; |
| 99 | |
| 100 | return side * sign; |
| 101 | } |
| 102 | |
| 103 | /** |
| 104 | * Handles color blends and view kicks |
no test coverage detected