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hub / github.com/demoth/jake2 / G_SetClientEvent

Method G_SetClientEvent

game/src/main/java/jake2/game/PlayerView.java:822–830  ·  view source on GitHub ↗
(SubgameEntity ent)

Source from the content-addressed store, hash-verified

820 * ===============
821 */
822 private void G_SetClientEvent(SubgameEntity ent) {
823 if (ent.s.event != 0)
824 return;
825
826 if (ent.groundentity != null && xyspeed > 225) {
827 if ((int) (current_client.bobtime + bobmove) != bobcycle)
828 ent.s.event = Defines.EV_FOOTSTEP;
829 }
830 }
831
832 /*
833 * ===============

Callers 1

ClientEndServerFrameMethod · 0.95

Calls

no outgoing calls

Tested by

no test coverage detected