M_WorldEffects Apply water drowning, lava or slime effects
(SubgameEntity ent, GameExportsImpl gameExports)
| 261 | * Apply water drowning, lava or slime effects |
| 262 | */ |
| 263 | static void applyWaterEffects(SubgameEntity ent, GameExportsImpl gameExports) { |
| 264 | |
| 265 | if (ent.health > 0) { |
| 266 | int dmg; |
| 267 | if (0 == (ent.flags & GameDefines.FL_SWIM)) { |
| 268 | if (ent.waterlevel < 3) { |
| 269 | // refresh air |
| 270 | ent.air_finished = gameExports.level.time + 12; |
| 271 | } else if (ent.air_finished < gameExports.level.time) { |
| 272 | // drown! |
| 273 | if (ent.pain_debounce_time < gameExports.level.time) { |
| 274 | dmg = (int) (2f + 2f * Math.floor(gameExports.level.time |
| 275 | - ent.air_finished)); |
| 276 | if (dmg > 15) |
| 277 | dmg = 15; |
| 278 | GameCombat.T_Damage(ent, gameExports.g_edicts[0], |
| 279 | gameExports.g_edicts[0], Globals.vec3_origin, |
| 280 | ent.s.origin, Globals.vec3_origin, dmg, 0, |
| 281 | DamageFlags.DAMAGE_NO_ARMOR, GameDefines.MOD_WATER, gameExports); |
| 282 | ent.pain_debounce_time = gameExports.level.time + 1; |
| 283 | } |
| 284 | } |
| 285 | } else { |
| 286 | if (ent.waterlevel > 0) { |
| 287 | ent.air_finished = gameExports.level.time + 9; |
| 288 | } else if (ent.air_finished < gameExports.level.time) { |
| 289 | // suffocate! |
| 290 | if (ent.pain_debounce_time < gameExports.level.time) { |
| 291 | dmg = (int) (2 + 2 * Math.floor(gameExports.level.time |
| 292 | - ent.air_finished)); |
| 293 | if (dmg > 15) |
| 294 | dmg = 15; |
| 295 | GameCombat.T_Damage(ent, gameExports.g_edicts[0], |
| 296 | gameExports.g_edicts[0], Globals.vec3_origin, |
| 297 | ent.s.origin, Globals.vec3_origin, dmg, 0, |
| 298 | DamageFlags.DAMAGE_NO_ARMOR, GameDefines.MOD_WATER, gameExports); |
| 299 | ent.pain_debounce_time = gameExports.level.time + 1; |
| 300 | } |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | // get out of water |
| 306 | if (ent.waterlevel == 0) { |
| 307 | if ((ent.flags & GameDefines.FL_INWATER) != 0) { |
| 308 | gameExports.gameImports.sound(ent, Defines.CHAN_BODY, gameExports.gameImports |
| 309 | .soundindex("player/watr_out.wav"), 1, |
| 310 | Defines.ATTN_NORM, 0); |
| 311 | ent.flags &= ~GameDefines.FL_INWATER; |
| 312 | } |
| 313 | return; |
| 314 | } |
| 315 | |
| 316 | if ((ent.watertype & Defines.CONTENTS_LAVA) != 0 |
| 317 | && 0 == (ent.flags & GameDefines.FL_IMMUNE_LAVA)) { |
| 318 | if (ent.damage_debounce_time < gameExports.level.time) { |
| 319 | ent.damage_debounce_time = gameExports.level.time + 0.2f; |
| 320 | GameCombat.T_Damage(ent, gameExports.g_edicts[0], |
no test coverage detected