(SubgameEntity ent, GameExportsImpl gameExports)
| 40 | public final class M { |
| 41 | |
| 42 | public static void M_CheckGround(SubgameEntity ent, GameExportsImpl gameExports) { |
| 43 | float[] point = { 0, 0, 0 }; |
| 44 | |
| 45 | if ((ent.flags & (GameDefines.FL_SWIM | GameDefines.FL_FLY)) != 0) |
| 46 | return; |
| 47 | |
| 48 | if (ent.velocity[2] > 100) { |
| 49 | ent.groundentity = null; |
| 50 | return; |
| 51 | } |
| 52 | |
| 53 | // if the hull point one-quarter unit down is solid the entity is on |
| 54 | // ground |
| 55 | point[0] = ent.s.origin[0]; |
| 56 | point[1] = ent.s.origin[1]; |
| 57 | point[2] = ent.s.origin[2] - 0.25f; |
| 58 | |
| 59 | trace_t trace = gameExports.gameImports.trace(ent.s.origin, ent.mins, ent.maxs, point, ent, |
| 60 | Defines.MASK_MONSTERSOLID); |
| 61 | |
| 62 | // check steepness |
| 63 | if (trace.plane.normal[2] < 0.7 && !trace.startsolid) { |
| 64 | ent.groundentity = null; |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | // ent.groundentity = trace.ent; |
| 69 | // ent.groundentity_linkcount = trace.ent.linkcount; |
| 70 | // if (!trace.startsolid && !trace.allsolid) |
| 71 | // VectorCopy (trace.endpos, ent.s.origin); |
| 72 | if (!trace.startsolid && !trace.allsolid) { |
| 73 | Math3D.VectorCopy(trace.endpos, ent.s.origin); |
| 74 | ent.groundentity = trace.ent; |
| 75 | ent.groundentity_linkcount = trace.ent.linkcount; |
| 76 | ent.velocity[2] = 0; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | /** |
| 81 | * Returns false if any part of the bottom of the entity is off an edge that |
no test coverage detected