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hub / github.com/demoth/jake2 / SP_path_corner

Method SP_path_corner

game/src/main/java/jake2/game/GameMisc.java:39–53  ·  view source on GitHub ↗
(SubgameEntity self, GameExportsImpl gameExports)

Source from the content-addressed store, hash-verified

37
38public class GameMisc {
39 static void SP_path_corner(SubgameEntity self, GameExportsImpl gameExports) {
40 if (self.targetname == null) {
41 gameExports.gameImports.dprintf("path_corner with no targetname at "
42 + Lib.vtos(self.s.origin) + "\n");
43 gameExports.freeEntity(self);
44 return;
45 }
46
47 self.solid = Defines.SOLID_TRIGGER;
48 self.touch = path_corner_touch;
49 Math3D.VectorSet(self.mins, -8, -8, -8);
50 Math3D.VectorSet(self.maxs, 8, 8, 8);
51 self.svflags |= Defines.SVF_NOCLIENT;
52 gameExports.gameImports.linkentity(self);
53 }
54
55 static void SP_point_combat(SubgameEntity self, GameExportsImpl gameExports) {
56 if (gameExports.gameCvars.deathmatch.value != 0) {

Callers 1

thinkMethod · 0.95

Calls 5

vtosMethod · 0.95
VectorSetMethod · 0.95
freeEntityMethod · 0.80
dprintfMethod · 0.65
linkentityMethod · 0.65

Tested by

no test coverage detected