SpawnDamage.
(int type, float[] origin, float[] normal, int damage, GameExportsImpl gameExports)
| 148 | * SpawnDamage. |
| 149 | */ |
| 150 | private static void SpawnDamage(int type, float[] origin, float[] normal, int damage, GameExportsImpl gameExports) { |
| 151 | gameExports.gameImports.multicastMessage(origin, new PointDirectionTEMessage(type, origin, normal), MulticastTypes.MULTICAST_PVS); |
| 152 | } |
| 153 | |
| 154 | private static int CheckPowerArmor(SubgameEntity ent, float[] point, float[] normal, |
| 155 | int damage, int dflags, GameExportsImpl gameExports) { |
no test coverage detected