(float[] angles, float[] movedir)
| 186 | private static final float[] MOVEDIR_DOWN = { 0, 0, -1 }; |
| 187 | |
| 188 | public static void G_SetMovedir(float[] angles, float[] movedir) { |
| 189 | if (Math3D.VectorEquals(angles, VEC_UP)) { |
| 190 | Math3D.VectorCopy(MOVEDIR_UP, movedir); |
| 191 | } else if (Math3D.VectorEquals(angles, VEC_DOWN)) { |
| 192 | Math3D.VectorCopy(MOVEDIR_DOWN, movedir); |
| 193 | } else { |
| 194 | Math3D.AngleVectors(angles, movedir, null, null); |
| 195 | } |
| 196 | |
| 197 | Math3D.VectorClear(angles); |
| 198 | } |
| 199 | |
| 200 | static void G_TouchTriggers(SubgameEntity ent, GameExportsImpl gameExports) { |
| 201 | int i; |
no test coverage detected