StartSound - Validates the parms and ques the sound up if pos is NULL, the sound will be dynamically sourced from the entity Entchannel 0 will never override a playing sound
(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs)
| 178 | * Entchannel 0 will never override a playing sound |
| 179 | */ |
| 180 | public static void StartSound(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs) { |
| 181 | impl.StartSound(origin, entnum, entchannel, sfx, fvol, attenuation, timeofs); |
| 182 | } |
| 183 | |
| 184 | /** |
| 185 | * Updates the sound renderer according to the changes in the environment, |
no test coverage detected