(int[] data, int width, int height, boolean mipmap)
| 1037 | IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN); |
| 1038 | |
| 1039 | boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) { |
| 1040 | int samples; |
| 1041 | int scaled_width, scaled_height; |
| 1042 | int i, c; |
| 1043 | int comp; |
| 1044 | |
| 1045 | Arrays.fill(scaled, 0); |
| 1046 | // Arrays.fill(paletted_texture, (byte)0); |
| 1047 | paletted_texture.clear(); |
| 1048 | for (int j=0; j<256*256; j++) paletted_texture.put(j,(byte)0); |
| 1049 | |
| 1050 | uploaded_paletted = false; |
| 1051 | |
| 1052 | for (scaled_width = 1; scaled_width < width; scaled_width <<= 1); |
| 1053 | if (gl_round_down.value > 0.0f && scaled_width > width && mipmap) |
| 1054 | scaled_width >>= 1; |
| 1055 | for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); |
| 1056 | if (gl_round_down.value > 0.0f && scaled_height > height && mipmap) |
| 1057 | scaled_height >>= 1; |
| 1058 | |
| 1059 | // let people sample down the world textures for speed |
| 1060 | if (mipmap) { |
| 1061 | scaled_width >>= (int) gl_picmip.value; |
| 1062 | scaled_height >>= (int) gl_picmip.value; |
| 1063 | } |
| 1064 | |
| 1065 | // don't ever bother with >256 textures |
| 1066 | if (scaled_width > 256) |
| 1067 | scaled_width = 256; |
| 1068 | if (scaled_height > 256) |
| 1069 | scaled_height = 256; |
| 1070 | |
| 1071 | if (scaled_width < 1) |
| 1072 | scaled_width = 1; |
| 1073 | if (scaled_height < 1) |
| 1074 | scaled_height = 1; |
| 1075 | |
| 1076 | upload_width = scaled_width; |
| 1077 | upload_height = scaled_height; |
| 1078 | |
| 1079 | if (scaled_width * scaled_height > 256 * 256) |
| 1080 | Com.Error(Defines.ERR_DROP, "GL_Upload32: too big"); |
| 1081 | |
| 1082 | // scan the texture for any non-255 alpha |
| 1083 | c = width * height; |
| 1084 | samples = gl_solid_format; |
| 1085 | |
| 1086 | for (i = 0; i < c; i++) { |
| 1087 | if ((data[i] & 0xff000000) != 0xff000000) { |
| 1088 | samples = gl_alpha_format; |
| 1089 | break; |
| 1090 | } |
| 1091 | } |
| 1092 | |
| 1093 | if (samples == gl_solid_format) |
| 1094 | comp = gl_tex_solid_format; |
| 1095 | else if (samples == gl_alpha_format) |
| 1096 | comp = gl_tex_alpha_format; |
no test coverage detected