| 278 | ================ |
| 279 | */ |
| 280 | public void Draw_FadeScreen() { |
| 281 | gl.glEnable(GL_BLEND); |
| 282 | gl.glDisable(GL_TEXTURE_2D); |
| 283 | gl.glColor4f(0, 0, 0, 0.8f); |
| 284 | gl.glBegin(GL_QUADS); |
| 285 | |
| 286 | gl.glVertex2f(0,0); |
| 287 | gl.glVertex2f(vid.getWidth(), 0); |
| 288 | gl.glVertex2f(vid.getWidth(), vid.getHeight()); |
| 289 | gl.glVertex2f(0, vid.getHeight()); |
| 290 | |
| 291 | gl.glEnd(); |
| 292 | gl.glColor4f(1,1,1,1); |
| 293 | gl.glEnable(GL_TEXTURE_2D); |
| 294 | gl.glDisable(GL_BLEND); |
| 295 | } |
| 296 | |
| 297 | // ==================================================================== |
| 298 | |