(int x, int y, int w, int h, int cols, int rows, byte[] data)
| 86 | |
| 87 | // Draw images for cinematic rendering (which can have a different palette). Note that calls |
| 88 | void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data); |
| 89 | |
| 90 | /* |
| 91 | ** video mode and refresh state management entry points |
no outgoing calls
no test coverage detected