(int x, int y, int w, int h, int c)
| 82 | void DrawChar(int x, int y, int num); // num is 8 bit ASCII |
| 83 | void DrawTileClear(int x, int y, int w, int h, String name); |
| 84 | void DrawFill(int x, int y, int w, int h, int c); |
| 85 | void DrawFadeScreen(); |
| 86 | |
| 87 | // Draw images for cinematic rendering (which can have a different palette). Note that calls |
no outgoing calls
no test coverage detected