(float camera_separation)
| 93 | /* 256 r,g,b values; null = game palette, size = 768 bytes */ |
| 94 | void CinematicSetPalette(final byte[] palette); |
| 95 | void BeginFrame(float camera_separation); |
| 96 | void EndFrame(); |
| 97 | |
| 98 | void AppActivate(boolean activate); |
no outgoing calls