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hub / github.com/demoth/jake2 / RunCinematic

Method RunCinematic

client/src/main/java/jake2/client/SCR.java:1720–1760  ·  view source on GitHub ↗

RunCinematic

()

Source from the content-addressed store, hash-verified

1718 * RunCinematic
1719 */
1720 static void RunCinematic() {
1721 if (ClientGlobals.cl.cinematictime <= 0) {
1722 StopCinematic();
1723 return;
1724 }
1725
1726 if (ClientGlobals.cl.cinematicframe == -1) {
1727 // static image
1728 return;
1729 }
1730
1731 if (cls.key_dest != key_game) {
1732 // pause if menu or console is up
1733 ClientGlobals.cl.cinematictime = cls.realtime - ClientGlobals.cl.cinematicframe * 1000 / 14;
1734 return;
1735 }
1736
1737 int frame = (int) ((cls.realtime - ClientGlobals.cl.cinematictime) * 14.0f / 1000);
1738
1739 if (frame <= ClientGlobals.cl.cinematicframe)
1740 return;
1741
1742 if (frame > ClientGlobals.cl.cinematicframe + 1) {
1743 Com.Println("Dropped frame: " + frame + " > "
1744 + (ClientGlobals.cl.cinematicframe + 1));
1745 ClientGlobals.cl.cinematictime = cls.realtime - ClientGlobals.cl.cinematicframe * 1000 / 14;
1746 }
1747
1748 cin.pic = cin.pic_pending;
1749 cin.pic_pending = ReadNextFrame();
1750
1751 if (cin.pic_pending == null) {
1752 StopCinematic();
1753 nextServerCommand();
1754 // hack to get the black screen behind loading
1755 ClientGlobals.cl.cinematictime = 1;
1756 BeginLoadingPlaque();
1757 ClientGlobals.cl.cinematictime = 0;
1758 return;
1759 }
1760 }
1761
1762 /**
1763 * DrawCinematic

Callers 1

FrameMethod · 0.95

Calls 5

StopCinematicMethod · 0.95
PrintlnMethod · 0.95
ReadNextFrameMethod · 0.95
nextServerCommandMethod · 0.95
BeginLoadingPlaqueMethod · 0.95

Tested by

no test coverage detected