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Interface refexport_t

client/src/main/java/jake2/client/refexport_t.java:40–111  ·  view source on GitHub ↗

refexport_t @author cwei

Source from the content-addressed store, hash-verified

38 * @author cwei
39 */
40public interface refexport_t {
41 // ============================================================================
42 // public interface for Renderer implementations
43 //
44 // ref.h, refexport_t
45 // ============================================================================
46 //
47 // these are the functions exported by the refresh module
48 //
49 // called when the library is loaded
50 boolean Init(int vid_xpos, int vid_ypos);
51
52 // called before the library is unloaded
53 void Shutdown();
54
55 // All data that will be used in a level should be
56 // registered before rendering any frames to prevent disk hits,
57 // but they can still be registered at a later time
58 // if necessary.
59 //
60 // EndRegistration will free any remaining data that wasn't registered.
61 // Any model_s or skin_s pointers from before the BeginRegistration
62 // are no longer valid after EndRegistration.
63 //
64 // Skins and images need to be differentiated, because skins
65 // are flood filled to eliminate mip map edge errors, and pics have
66 // an implicit "pics/" prepended to the name. (a pic name that starts with a
67 // slash will not use the "pics/" prefix or the ".pcx" postfix)
68 void BeginRegistration(String map);
69 model_t RegisterModel(String name);
70 image_t RegisterSkin(String name);
71 image_t RegisterPic(String name);
72 void SetSky(String name, float rotate, /* vec3_t */
73 float[] axis);
74 void EndRegistration();
75
76 void RenderFrame(refdef_t fd);
77
78 void DrawGetPicSize(Dimension dim /* int *w, *h */, String name);
79 // will return 0 0 if not found
80 void DrawPic(int x, int y, String name);
81 void DrawStretchPic(int x, int y, int w, int h, String name);
82 void DrawChar(int x, int y, int num); // num is 8 bit ASCII
83 void DrawTileClear(int x, int y, int w, int h, String name);
84 void DrawFill(int x, int y, int w, int h, int c);
85 void DrawFadeScreen();
86
87 // Draw images for cinematic rendering (which can have a different palette). Note that calls
88 void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data);
89
90 /*
91 ** video mode and refresh state management entry points
92 */
93 /* 256 r,g,b values; null = game palette, size = 768 bytes */
94 void CinematicSetPalette(final byte[] palette);
95 void BeginFrame(float camera_separation);
96 void EndFrame();
97

Callers 101

testMapMethod · 0.65
getModelMethod · 0.65
testModelMethod · 0.65
testSpritesMethod · 0.65
PlayerConfig_MenuDrawMethod · 0.65
VClass · 0.65
RegisterTEntModelsMethod · 0.65
PrepRefreshMethod · 0.65
testMapMethod · 0.65
getModelMethod · 0.65
testModelMethod · 0.65
PlayerConfig_MenuDrawMethod · 0.65

Implementers 2

DummyRendererclient/src/main/java/jake2/client/rend
LwjglRendererclient/src/main/java/jake2/client/rend

Calls

no outgoing calls

Tested by

no test coverage detected