
raylib-rs is a Rust binding for raylib 3.0. It currently targets the stable Rust toolchain, version 1.31 or higher.
Though this binding tries to stay close to the simple C API, it makes some changes to be more idiomatic for Rust.
std::mem::drop is called). This is essentially RAII. This means that "Unload" functions are not exposed (and not necessary unless you obtain a Weak resource using make_weak()).RaylibHandle, which is for enforcing that Raylib is only initialized once, and for making sure the window is closed properly. RaylibHandle has no size and goes away at compile time. Because of mutability rules, Raylib-rs is thread safe!RaylibHandle and RaylibThread are obtained through raylib::init_window(...) or through the newer init() function which will allow you to build up some window options before initialization (replaces set_config_flags). RaylibThread should not be sent to any other threads, or used in a any syncronization primitives (Mutex, Arc) etc.CloseWindow is automatically called when RaylibHandle goes out of scope.Model::set_material, Material::set_shader, and MaterialMap::set_texture methods were added since one cannot set the fields directly. Also enforces correct ownership semantics.Font::from_data, Font::set_chars, and Font::set_texture methods were added to create a Font from loaded CharInfo data.SubText and FormatText are omitted, and are instead covered by Rust's string slicing and Rust's format! macro, respectively.Disclaimer: I created this binding as a way to learn Rust. There may be some things I can do better, or make more ergonomic for users. Feel free to make suggestions!
| API | Windows | Linux | macOS | Web | Android | Raspberry Pi |
|---|---|---|---|---|---|---|
| core | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :construction: | ||
| rgui | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | |||
| physac | :construction: | :construction: | :construction: | |||
| rlgl | :x: | :heavy_check_mark: | :heavy_check_mark: |
Requires glfw, cmake, and curl. Tips on making things work smoothly on all platforms is appreciated. Follow instructions for building raylib for your platform here
Cargo.toml:[dependencies]
raylib = "3.0"
use raylib::prelude::*;
fn main() {
let (mut rl, thread) = raylib::init()
.size(640, 480)
.title("Hello, World")
.build();
while !rl.window_should_close() {
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::WHITE);
d.draw_text("Hello, world!", 12, 12, 20, Color::BLACK);
}
}
Image, Texture2D, RenderTexture2D, Font, Mesh, Shader, Material, Model, Wave, Sound, Music, and AudioStream.&str and/or return an owned String, for the sake of safety. The exception to this is the gui draw functions which take &CStr to avoid per frame allocations. The rstr! macro helps make this easy. LoadFontData returns a pointer to a heap-allocated array of CharInfo structs. In this Rust binding, said array is copied into an owned Vec<CharInfo>, the original data is freed, and the owned Vec is returned.GetDroppedFiles returns a pointer to an array of strings owned by raylib. Again, for safety and also ease of use, this binding copies said array into a Vec<String> which is returned to the caller.ease module which contains various interpolation/easing functions ported from raylib's easings.h, as well as a Tween struct to assist in using these functions.raymath.h, are impled on the various Vector and Matrix types. Operator overloading is used for more intuitive design.The raylib-test crate tests the bindings by opening a window, and checking the results of various functions. It requires nightly to use.
All contributions are welcome. Chat about raylib on discord
$ claude mcp add raylib-rs \
-- python -m otcore.mcp_server <graph>