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I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain.
Glide/DirectX implementation on D3D11/12
Thanks for the Vogons community for providing me useful feedbacks!
You have an old 32bit game or application relying on an old graphics API and you might want to port/recompile it to a modern 64 bit platform but you don't want to mess with porting the rendering code to a modern graphics API?
$ claude mcp add dgVoodoo2 \
-- python -m otcore.mcp_server <graph>