| 208 | dmGraphics::HVertexBuffer m_VertexBuffer; |
| 209 | |
| 210 | void Initialize(EngineCtx* engine) override |
| 211 | { |
| 212 | const float vertex_data_no_index[] = { |
| 213 | // Position // UV Coordinates |
| 214 | -0.5f, -0.5f, 0.0f, 0.0f, // Bottom-left |
| 215 | 0.5f, -0.5f, 1.0f, 0.0f, // Bottom-right |
| 216 | -0.5f, 0.5f, 0.0f, 1.0f, // Top-left |
| 217 | |
| 218 | 0.5f, -0.5f, 1.0f, 0.0f, // Bottom-right |
| 219 | 0.5f, 0.5f, 1.0f, 1.0f, // Top-right |
| 220 | -0.5f, 0.5f, 0.0f, 1.0f, // Top-left |
| 221 | }; |
| 222 | |
| 223 | m_VertexBuffer = dmGraphics::NewVertexBuffer(engine->m_GraphicsContext, sizeof(vertex_data_no_index), (void*) vertex_data_no_index, dmGraphics::BUFFER_USAGE_STATIC_DRAW); |
| 224 | |
| 225 | dmGraphics::HVertexStreamDeclaration stream_declaration = dmGraphics::NewVertexStreamDeclaration(engine->m_GraphicsContext); |
| 226 | dmGraphics::AddVertexStream(stream_declaration, "pos", 2, dmGraphics::TYPE_FLOAT, false); |
| 227 | dmGraphics::AddVertexStream(stream_declaration, "texcoord", 2, dmGraphics::TYPE_FLOAT, false); |
| 228 | m_VertexDeclaration = dmGraphics::NewVertexDeclaration(engine->m_GraphicsContext, stream_declaration); |
| 229 | |
| 230 | dmGraphics::ShaderDesc* shader_desc = new dmGraphics::ShaderDesc(); |
| 231 | |
| 232 | #if defined(DM_PLATFORM_VENDOR) |
| 233 | AddShader(shader_desc, dmGraphics::ShaderDesc::LANGUAGE_HLSL_50, dmGraphics::ShaderDesc::SHADER_TYPE_VERTEX, (uint8_t*) graphics_assets::vendor_vertex_program, sizeof(graphics_assets::vendor_vertex_program)); |
| 234 | AddShader(shader_desc, dmGraphics::ShaderDesc::LANGUAGE_HLSL_50, dmGraphics::ShaderDesc::SHADER_TYPE_FRAGMENT, (uint8_t*) graphics_assets::vendor_fragment_program, sizeof(graphics_assets::vendor_fragment_program)); |
| 235 | #else |
| 236 | assert(0); // TODO |
| 237 | #endif |
| 238 | |
| 239 | AddShaderResource(shader_desc, "pos", dmGraphics::ShaderDesc::ShaderDataType::SHADER_TYPE_VEC2, 0, 0, BINDING_TYPE_INPUT, dmGraphics::SHADER_STAGE_FLAG_VERTEX); |
| 240 | AddShaderResource(shader_desc, "texcoord", dmGraphics::ShaderDesc::ShaderDataType::SHADER_TYPE_VEC2, 1, 0, BINDING_TYPE_INPUT, dmGraphics::SHADER_STAGE_FLAG_VERTEX); |
| 241 | // TODO: Test resources |
| 242 | // AddShaderResource(&shader_desc, "Test", dmGraphics::ShaderDesc::SHADER_TYPE_UNIFORM_BUFFER, 0, 1, BINDING_TYPE_UNIFORM_BUFFER, 0); |
| 243 | |
| 244 | m_Program = dmGraphics::NewProgram(engine->m_GraphicsContext, shader_desc, 0, 0); |
| 245 | |
| 246 | DeleteShaderDesc(shader_desc); |
| 247 | } |
| 248 | |
| 249 | void Execute(EngineCtx* engine) override |
| 250 | { |
nothing calls this directly
no test coverage detected