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Method Initialize

engine/graphics/src/test/test_app_graphics.cpp:424–446  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

422 };
423
424 void Initialize(EngineCtx* engine) override
425 {
426 dmGraphics::ShaderDesc compute_desc = {};
427
428 if (dmGraphics::GetInstalledAdapterFamily() == dmGraphics::ADAPTER_FAMILY_OPENGL)
429 {
430 AddShader(&compute_desc, dmGraphics::ShaderDesc::LANGUAGE_GLSL_SM430, dmGraphics::ShaderDesc::SHADER_TYPE_COMPUTE, (uint8_t*) graphics_assets::glsl_compute_program, sizeof(graphics_assets::glsl_compute_program));
431 }
432 else
433 {
434 AddShader(&compute_desc, dmGraphics::ShaderDesc::LANGUAGE_SPIRV, dmGraphics::ShaderDesc::SHADER_TYPE_COMPUTE, (uint8_t*) graphics_assets::spirv_compute_program, sizeof(graphics_assets::spirv_compute_program));
435 }
436
437 dmGraphics::ShaderDesc::ResourceTypeInfo* type_info = AddShaderType(&compute_desc, "buf");
438 AddShaderTypeMember(&compute_desc, type_info, "color", dmGraphics::ShaderDesc::ShaderDataType::SHADER_TYPE_VEC4, 0, 1);
439 AddShaderResource(&compute_desc, "buf", 0, 0, 0, BINDING_TYPE_UNIFORM_BUFFER, dmGraphics::SHADER_STAGE_FLAG_COMPUTE);
440
441 m_Program = dmGraphics::NewProgram(engine->m_GraphicsContext, &compute_desc, 0, 0);
442
443 DeleteShaderDesc(&compute_desc);
444
445 m_UniformLoc = GetUniformLocation(m_Program, "buf");
446 }
447
448 void Execute(EngineCtx* engine) override
449 {

Callers 1

EngineCreateFunction · 0.45

Calls 8

AddShaderFunction · 0.85
AddShaderTypeFunction · 0.85
AddShaderTypeMemberFunction · 0.85
AddShaderResourceFunction · 0.85
NewProgramFunction · 0.85
DeleteShaderDescFunction · 0.85
GetUniformLocationFunction · 0.85

Tested by

no test coverage detected