get size * Get number of objects currently stored * @name Size * @return size [type: uint32_t] returns the number of objects currently stored */
| 125 | * @return size [type: uint32_t] returns the number of objects currently stored |
| 126 | */ |
| 127 | uint32_t Size() |
| 128 | { |
| 129 | return m_Objects.Size(); |
| 130 | } |
| 131 | |
| 132 | /*# |
| 133 | * Checks if the pool is full |