| 1210 | #define SYSTEM_SOCKET_NAME "@system" |
| 1211 | |
| 1212 | static void GetSystemURL(dmMessage::URL* out_url) |
| 1213 | { |
| 1214 | dmMessage::HSocket socket; |
| 1215 | dmMessage::Result result = dmMessage::GetSocket(SYSTEM_SOCKET_NAME, &socket); |
| 1216 | assert(result == dmMessage::RESULT_OK); |
| 1217 | assert(socket); |
| 1218 | |
| 1219 | dmMessage::URL url; |
| 1220 | out_url->m_Socket = socket; |
| 1221 | out_url->m_Path = 0; |
| 1222 | out_url->m_Fragment = 0; |
| 1223 | } |
| 1224 | |
| 1225 | /*# exits application |
| 1226 | * Terminates the game application and reports the specified <code>code</code> to the OS. |
no test coverage detected