| 3303 | } |
| 3304 | |
| 3305 | bool ReloadRenderScript(HRenderContext render_context, HRenderScript render_script, dmLuaDDF::LuaSource *source) |
| 3306 | { |
| 3307 | ClearRenderScript(render_context, render_script, false); |
| 3308 | return LoadRenderScript(render_context->m_RenderScriptContext.m_LuaState, source, render_script); |
| 3309 | } |
| 3310 | |
| 3311 | static void ResetRenderScriptInstance(HRenderScriptInstance render_script_instance) { |
| 3312 | memset(render_script_instance, 0, sizeof(RenderScriptInstance)); |