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Function CheckRenderTarget

engine/render/src/render/render_script.cpp:1105–1129  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1103 }
1104
1105 static dmGraphics::HRenderTarget CheckRenderTarget(lua_State* L, int index, RenderScriptInstance* i)
1106 {
1107 if(lua_isnumber(L, index))
1108 {
1109 return (dmGraphics::HRenderTarget) CheckAssetHandle(L, index, i->m_RenderContext->m_GraphicsContext, dmGraphics::ASSET_TYPE_RENDER_TARGET);
1110 }
1111 else if (dmScript::IsHash(L, index) || lua_isstring(L, index))
1112 {
1113 dmhash_t rt_id = dmScript::CheckHashOrString(L, index);
1114 RenderResource* render_resource = i->m_RenderResources.Get(rt_id);
1115
1116 if (render_resource == 0x0)
1117 {
1118 return luaL_error(L, "Could not find render target '%s'", dmHashReverseSafe64(rt_id));
1119 }
1120
1121 if (render_resource->m_Type != RENDER_RESOURCE_TYPE_RENDER_TARGET)
1122 {
1123 return luaL_error(L, "Render resource is not a render target");
1124 }
1125
1126 return render_resource->m_Resource;
1127 }
1128 return luaL_error(L, "Invalid render target.");
1129 }
1130
1131 /*# deletes a render target
1132 *

Calls 8

lua_isnumberFunction · 0.85
CheckAssetHandleFunction · 0.85
IsHashFunction · 0.85
lua_isstringFunction · 0.85
CheckHashOrStringFunction · 0.85
luaL_errorFunction · 0.85
dmHashReverseSafe64Function · 0.85
GetMethod · 0.45

Tested by

no test coverage detected