| 744 | } |
| 745 | |
| 746 | static void SetVisibility(uint32_t count, RenderListEntry* entries, Visibility visibility, uint32_t frustum_hash) |
| 747 | { |
| 748 | for (uint32_t i = 0; i < count; ++i) |
| 749 | { |
| 750 | entries[i].m_Visibility = visibility; |
| 751 | entries[i].m_FrustumHash = frustum_hash; |
| 752 | } |
| 753 | } |
| 754 | |
| 755 | static void FrustumCulling(HRenderContext context, const dmIntersection::Frustum& frustum, uint32_t frustum_hash) |
| 756 | { |
no outgoing calls
no test coverage detected