| 416 | } |
| 417 | |
| 418 | void ApplyMaterialProgramLightBuffers(HRenderContext render_context, HMaterial material) |
| 419 | { |
| 420 | if (!material->m_HasLightBuffer) |
| 421 | { |
| 422 | return; |
| 423 | } |
| 424 | ApplyLightBufferForBinding(render_context, material->m_LightBufferSet, material->m_LightBufferBinding); |
| 425 | } |
| 426 | |
| 427 | void ApplyComputeProgramLightBuffers(HRenderContext render_context, HComputeProgram compute_program) |
| 428 | { |